The fictional universe of the Spiral is divided into several worlds, each of which has multiple areas. Players can unlock these temporarily with “memberships”, or unlock each area permanently with the game’s premium currency “Crowns“. When a wizard first starts the game, he or she will have to choose a school: Ice, Storm, Fire, Death, Life, Myth, and Balance, each complete with their own set of unique spells and playstyles to come along with them.
The game is based around “duels”: two teams made up of one to four players or computer enemies who take turns casting spells. Spells can reduce the health of enemy creatures, increase the health of friends, add shields which reduce damage, add blades, traps and buffs which increase damage, and more. When a player reduces a computer enemies’ health to zero, they are defeated, while players with a health of zero can be healed by others on their team. When every player or computer on a team has zero health, the other team wins.
As the player progresses, more worlds become available. When wizards level up they gain new badge titles and automatic increases of their base statistics: health, mana and energy. Most equipment also has level restrictions. Hobbies such as training pets, fishing and gardening require energy; while crafting does not requires that, but various resources called “reagents.” Duels can be played against other players in the PvP arena.